However, attendees didn’t get to play through the more story-centric part of the game. One seemed skeptical that the game would be as hopeful as Yoshida claimed, due to the ruthless tone of battles.

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A holistic approach to difficulty

The developers are asking a largely turn-based audience to adapt to action combat. So they’ve implemented a more personalized approach to difficulty.

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Instead of difficulty sliders, FFXVI will use “accessories” to tailor a player’s experience. One of them allows you to slow down the combat right before an enemy hits your character. Another allows your dog companion to attack automatically. Another causes your character to perform combos, heal, or dodge automatically. So you’d be deciding the amount of multitasking that you’d like to commit to. And you can swap them around at any time, rather than committing to a single difficulty.

Yoshi-P continues to double down on the game’s poor racial diversity

One would think that the superstar producer of the Final Fantasy series would do some soul searching on how badly his comments about racial diversity have landed. Unfortunately, he didn’t. Instead of admitting that limiting FFXVI’s races to European-flavored white people was a bit of a boneheaded move for a series grappling at cultural relevance, Yoshida told the press that the game incorporates “value systems from all around the world.” Nobody was asking the developers about their cultural inspirations—we were asking whether or not the global audience that you’re chasing will be able to see a fraction of themselves in the game. Since he’s not providing an alternative response, the answer is likely still a hard “no.”

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Final Fantasy XVI will be available on the PlayStation 5 on Jun 22, 2023.