To give an example: early in Whistleblower I encountered a loincloth-clad and blood-soaked bearded lunatic who was in the process of disemboweling some poor soul with a buzz-saw. Once he saw me, he proceeded to stalk me through a series of harrowing, dimly lit rooms. My heart pounding so hard I could feel it in my throat, I inched fearfully around overturned tables and shelves, jumping every time I heard the whirring sound that signaled my impending death.

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Eventually, the buzz-saw-wielding maniac found me. And he killed me. Then he killed me again. And again.

Finally, I realized after these repetitive disembowelings that yes, I was going to die many, many times in this game. But that wasn't such a bad thing. Once I realized that, I managed to summon up the courage to plunge ever deeper into the shadowy corners of this man's lair until I finally found the key I needed to get the hell out of there.

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And then once I found it, I turned around to see buzz-saw man standing right behind me. You can probably guess what happened next.

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Games this scary operate on a kind of spicey-food mentality: you push your limits an inch at a time until you're able to stomach something you never knew you were able to. I was only able to play Outlast in the smallest of doses—standing up from my desk trembling every time I managed to sneak past another unsightly monster and advance to the next stage. In comparison, I blew through Whistleblower in a single sitting. My heart was still pounding the entire time, mind you. But at least after escaping buzz-saw man, I was able to grit me teeth and head into the next challenge.

The problem here is that once one has built the requisite endurance to meet these challenges, it becomes increasingly difficult to keep shocking the player in the same way. Outlast managed to do this with a varied series of levels that continued to surprise me at every turn. Whistleblower mimics Outlast's structure, but it also truncates it, which forces the developers to rely on shock value more often than they should.

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Thing is: being forced to sit through your own gruesome mutilation and torture only works so many times. The first game made a dubious claim to fame for being the first game to explicitly feature necrophilia. That's fine, I guess. But do we really gain anything other than another moment of pure shock value when we encounter a similarly gruesome sex scene a second time around?

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I don't want to spoil anything, but Whistleblower still managed to surprise me even as it relied on the same tropes from the original game. I doubt they'll work a third time, though. Plus, the Red Barrels team is too talented to keep hitting the same notes over and over again anyways. Hopefully now that they're done with the Outlast saga, they can move on to stories that are more narratively disturbing and psychologically haunting than a pure adrenaline rush like this. They mastered the Saw experience. Now let's see what they could do with The Shining.

Outlast: Whistleblower is now available for PC and PS4 for $8.99.

Yannick LeJacq is still recovering from playing through Outlast: Whistleblower. Help him cope by writing him at yannick.lejacq@kotaku.com or pinging him on Twitter at @YannickLeJacq.