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The rest, though, they’re all just a part of wider trends, which have been sliding this way for decades but are seemingly only now at the point where gamers have moved from being upset to being truly angry. EA and Activision shareholders aren’t ever going to collectively decide “OK, that’s enough growth, we’re good now”. The bigger and more expensive video game budgets get—a natural consequence of gaming’s own insatiable need for expansion (in graphical fidelity and world size)—the more those publishers chasing growth are going to squeeze us on things like retail prices, season passes, DRM and downloadable content. And so long as Nvidia controls so much of the graphics card market, they’ll be free to do—and charge—what they want.

Trying to blame developers, platforms, companies or even individual executives is like yelling at clouds. You think Andrew Wilson is doing terrible things as EA’s CEO? I guarantee you the next person taking his place will do exactly the same shit. He, and every other person in a leadership position at a major video game company, are simply doing their jobs to the letter.

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The only thing every factor listed above has in common is that they’re all issues produced by and indebted to a system designed to bleed you dry in the name of ever-expanding growth. Every major company is getting squeezed by shareholders, and so that company’s management will continue in turn to squeeze its own workers and then squeeze you, harder and harder, because that’s how this all works. Endless growth doesn’t appear in a vacuum, it comes from increased gains and reduced expenditure. Or, in video games—an industry as defined by layoffs as it is record profits—both at the same time.

There’s no escape from this. The machine is doing exactly what it was designed to do. Hoping for some kind of AAA miracle, that every executive at every major publisher and hardware manufacturer is going to have a collective epiphany and take things back to whatever way you think they were, is the definition of insanity. There’s no way to get around blockbuster PC gaming’s downward trend other than bailing on it altogether, and taking solace in the fact that, unlike most other platforms, the PC is actually capable of supporting a diverse and thriving independent development scene (largely thanks to Steam, whose business model is a whole other story). Because the only message a games company hears when its broken games sell are that its broken games will sell.

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I get that people are angry, but it might be time to stop getting angry at the trees and try getting angry at the forest instead. And if that doesn’t make you feel better, you can always just walk away from the woods.